

Originally posted by Daniil: Sometimes I just want a "peaceful mode" where I don't have to bother about the 1% mobs or hostile things on a planet. Just give it a correct "importance" (so things that matter more are getting done earlier) and should be fine. You don't have to agree with it, that's fine too)Īs long as it's an option, why not? What's the harm to it. Sometimes I just want a "peaceful mode" where I don't have to bother about the 1% mobs or hostile things on a planet. It's similar to factorio where you can just switch mobs off.

Noone here is saying anything about deleting stuff either. Noone is telling you to not keep the 1% you don't care about. You critize people who tell their opinion but you do the same, by just telling him "nah just take it".

Instead of telling him why he's wrong, or why he shouldn't even posted how about actually answering the question? Something like "sure but it's low prio" or "nah the 1% are actually important so you feel some danger".ĭon't just go hating/bashing.
#Satisfactory update 4 mod#
I understand others greatly like it, but I do not see why it cannot be switched off, consequently catering for different types of players.Ī guy cames along at says: "hey could we add in an OPTION for full peace mod - I don't like to die" In my view, aggressive fauna does not contribute to much to the game in terms of the production chains and building aspects. I have patience, whenever it happens, I am happy with it.īut I keep pondering with one question, why did the game never had a passive mode build in? Are there any particular reasons for this?Īs I see it, Satisfactory is a 3D exploration and factory building game. Obviously I wait until our great mod community did their job and I am switching to update 4. For clarity I am still impressed with the mod quality, at least the few I tried. I do not use other mods, as I like to play it as vanilla as possible. So in relation to Satisfactory, I simply use the passive mod, which again does an excellent job, and I am fine. For example I never use disasters in City Skylines.

This is what I like in any simulation game. I like the engineering, the building of a production network, optimising the chains and logistics. I am one of those players that is totally uninterested in the combat aspect of the game. However one thing is bothering me, more or less since the beginning and I would like some constructive feedback on this. Far after moving into simulation players can expect some kind of new levels or mode in the game.First up, I must say that I am very impressed with update 4 and in my personal view, for an experimental version, a descent job was done both in stability/bugs and new features. The game seriously focuses on building factories. What if Satisfactory unlock doors of a new city or space program? It is logical to consider these can be a part of new upcoming updates. We haven’t seen much other than working in deserts or setting up a rail transport system. New updates mean new locations, new items, and new mechanisms. But we can speculate here what could be the next big thing. On the official site, the Satisfactory Update 4 slab is empty and shares nothing. It was announced last in February via tweet, after that the developer shared-nothing much about the same. Satisfactory Update 4 is release is pending for quite a long time. A hyper route from the highest point to the farthest location. Pipe systems can also be used to set up a transportation system. You can set up your entire Refinery in the game using the pipe system. Satisfactory Update 3 introduced the Pipe and Fluid system in the game, this includes a complete set of piping mechanisms. After Update 3 which brought the Pipe system in the game Update, 4 is considered to be biggest. We tried to trace out what can be new in the game.
#Satisfactory update 4 Patch#
Satisfactory Update 4 patch logs are still pending to go public. When will Satisfactory Update 4 come out?
